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INSTRUCTIONAL DESIGN

THAT MEETS THE NEEDS OF  TEACHERS AND LEARNERS

With a Master of Science in Education, Learning Design and Technology, I know how to create instruction that helps students understand and retain information. Below are a few examples.

These planning documents and instructional materials were created -- using the ADDIE Method -- for a module on proposing stories to editors.

These videos are part of a complete Canvas module I created using the Rapid Prototyping Method to teach undergraduates about interviewing sources. (To see the full course, you'll need to create a Canvas account.)

This case study involves an evaluation report for a training program to teach print writers how to craft copy with SEO in mind.

Using a Cognitive Information Processing approach, this training package teaches undergraduates about the basics of copyright law and how to apply it in everyday scenarios.

The perfect mix of mystery, humor, and
legal content, this online game tests a student's ability to apply what they've learned about wiretapping, the Freedom of Information Act, intrusion into seclusion, trespassing, defamation, and shield law.

Shady Business: A Game About Media Law

BE THE DEAN OF FUN

In this video, I explain my approach to building a supportive classroom culture to professors at Rutgers University's 2018 Active Learning Symposium.

Communicating Your Care

As a part of my role at Lumanity, I wrote and developed this presentation for the ALK Positive Summit in July 2022. The presentation offers ideas for enhancing conversations with healthcare professionals, to help ensure patients are getting the best care at each stage of their journey. It also suggests key topics for discussion, and questions to pose.